[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_manorindoor",screenadapt="coverall")] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [PlayMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Character(name="avg_npc_727_1#8$1",fadetime=0.7,block=true)] [delay(time=1)] [name="沃里克伯爵"]年轻的诗人啊,我无法给你答案。让后来的人回答吧! [name="沃里克伯爵"]正好,今晚我还有一件重要的事情必须告诉各位。 [Character(name="avg_npc_727_1#1$1")] [name="沃里克伯爵"]——这恐怕是我们“塔拉人之家”最后一次相聚了。 [Character(name="avg_npc_175")] [name="风趣的贵族"]哎呀,伯爵阁下,您在说什么呢?我们的事业,难道不是刚刚开始吗? [Character(name="avg_npc_727_1#8$1")] [name="沃里克伯爵"]不用害怕,塔拉人寻找自我的事业,的确刚刚开始。将要消失的,只是我个人主导的小小集会而已。 [name="沃里克伯爵"]——你说是吗,我忠心耿耿的侍从? [Character(name="avg_npc_727_1#5$1")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [name="沃里克伯爵"]咳,咳咳...... [character(name="avg_npc_418_1#1$1")] [name="伯爵侍从"]......抱歉,阁下,我只是个仆人,不懂这些。 [name="伯爵侍从"]外面雪已经很大了,您的身体不好......我随时为您备车。 [Character(name="avg_npc_727_1#8$1")] [name="沃里克伯爵"]不必了。 [name="沃里克伯爵"]威廉姆斯先生,你愿意陪我在这风雪天里走一段路吗? [Character(name="avg_npc_239")] [name="衣着朴素的诗人"]......荣幸之至,阁下。我寄身的旅社,原本也没有柴火,风雪天不是大碍。 [Character(name="avg_npc_727_1#5$1")] [name="沃里克伯爵"]是吗?......是啊,我没有阻止议会实施针对塔拉人街区的冬季税务法令。 [name="沃里克伯爵"]这样阴冷的天气,是应该有一簇火的。 [Character(name="avg_npc_727_1#1$1")] [name="沃里克伯爵"]走吧,也许我们可以再聊一聊你的剧作,还有你自乡间采撷的故事,以及塔拉本来应有的模样。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1.5)] [Character] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [Subtitle(text="“愿死亡将我们与一切传奇相连。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [Blocker(a=0.2,r=1, g=1, b=1, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_npc_724_1#7$1")] [name="塞尔蒙"]安静,你们听到那个过来的脚步声了吗?那么重,是不好对付的士兵。 [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]走走走,我们往另一个方向躲! [Character(name="avg_npc_728_1#1$1")] [name="莫兰"]篝火还在燃烧......我可以去抽一根木柴做火把。 [Character(name="avg_npc_724_1#1$1")] [name="塞尔蒙"]行,等会儿我跟你去。 [Dialog] [Delay(time=1)] [Character(name="avg_npc_724_1#3$1")] [name="塞尔蒙"]喂——苇草!听得到吗! [Character(name="avg_npc_242")] [name="塔拉流民"]苇草—— [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]没有回应......这边,往这边躲!等下我们分两队去找她! [name="塞尔蒙"]就算找不到苇草,也要找到风笛和陈! [Dialog] [Character(fadetime=0)] [PlaySound(key="$d_gen_soldiersrun",volume=0.7)] [Character(name="avg_npc_241",name2="avg_npc_241",fadetime=1.5)] [Delay(time=1.5)] [name="特别行动队士兵"]...... [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]......嘁。 [Character(name="avg_npc_241",name2="avg_npc_241")] [name="特别行动队士兵"]你们敢干扰军方的行动? [Character(name="avg_npc_724_1#3$1")] [name="塞尔蒙"]怎么了?躲不掉就打,我又不是没跟你们维多利亚的军人交过手。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0.2,r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] “苇草”。 一遍又一遍的呼喊,穿越了烟尘与浓雾。 苇草知道自己该去哪个方向。 [Character(name="avg_1020_reed2_1#6$1")] [name="苇草"]他们不该被卷入这场纷争。我得去帮他们—— [Dialog] [Character(name="avg_1020_reed2_1#7$1")] [Delay(time=0.3)] [CameraShake(duration=0.5,xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [playsound(key="$d_avg_broadswordblood",volume=0.5,delay=0.1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [delay(time=1)] [name="苇草"]——唔! [Dialog] [character(fadetime=0.5)] [Delay(time=0.7)] [Character(name="avg_npc_723_1#1$1",fadetime=1,block=true)] [delay(time=1)] [name="“校官”"]遗憾,刺偏了一些。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="34_g6_noblelivingroom",screenadapt="coverall")] [Delay(time=1)] [musicvolume(volume=0.2, fadetime=1)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_228_1#7",name2="avg_npc_723_1#7$1",focus=1)] [name="阿赫茉妮"]嗯?我不记得我曾将这件事汇报给领袖之外的任何人...... [Character(name="avg_npc_228_1#7",name2="avg_npc_723_1#7$1",focus=2)] [name="“校官”"]你总不会天真地以为,深池之中只有你一人组织了自己的情报网。 [name="“校官”"]你要动手把那个傀儡带回来,眼下恐怕也没有比我的部队更适合调动的。 [Character(name="avg_npc_228_1#1",name2="avg_npc_723_1#7$1",focus=1)] [name="阿赫茉妮"]哎呀,那我真是感激不尽......你想监督我办事?还是想自己动手除掉她? [Character(name="avg_npc_228_1#1",name2="avg_npc_723_1#1$1",focus=2)] [name="“校官”"]如果她不再甘于影子的身份,我的剑比你的法术更快一些。 [name="“校官”"]我已经看够了无主的维多利亚人心各异,这样的闹剧,没有必要在深池继续上演。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_1020_reed2_1#7$1")] [name="苇草"]你动身来追杀我了......深池是不是,已经准备好了? [Character(name="avg_npc_723_1#1$1")] [name="“校官”"]你是仅剩的不稳定因素。 [name="“校官”"]我以为作为一个傀儡,你至少也学会了装模作样地思考,能够将目光放得更长远一些,但你的愚善实在令人失望。 [name="“校官”"]如果你从一开始就按照鬼魂部队的行动准则,清除所有目击证人,事情本来不会一错再错,发展到现在的局面。 [Character(name="avg_1020_reed2_1#7$1")] [name="苇草"]...... [Dialog] [Character(name="avg_1020_reed2_1#7$1")] [Delay(time=0.5)] [Effect(name="$e_slash_02_l",x = -50,y=-100,rox=30,roy=89,roz=150,layer = 1)] [CameraShake(duration=0.5,xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=0.7)] [PlaySound(key="$d_avg_tear", volume=0.8,delay=0.3)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [delay(time=0.5)] [Character(name="avg_npc_723_1#1$1")] [name="“校官”"]第二道伤口。不足以影响一条德拉克的行动能力,但你应该知道,哪怕没有其他深池士兵赶来,这仍然是一边倒的战斗。 [Character(name="avg_npc_723_1#1$1")] [name="“校官”"]我看不出你有什么资格向领袖举起反旗。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [name="塔拉流民"]啊、啊呀—— [Dialog] [Character(name="char_empty")] [PlaySound(key="$d_avg_runstop", volume=1)] [characteraction(name="middle", type="move", xpos=200, fadetime=0.2, block=true)] [delay(time=0.4)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.6, block=false)] [Character(name="avg_npc_662_1#1$1",fadetime=0.4)] [delay(time=0.8)] [name="陈"](......那些塔拉平民在这个方向。风笛和苇草听到喊声,一定也会往这边突破。) [Character(name="avg_npc_662_1#4$1")] [name="陈"]坚持一下!我这就来! [Dialog] [Character] [name="塔拉流民"]陈?太好了,总算有个人答应了...... [stopmusic(fadetime=1)] [Dialog] [Character(name="avg_npc_662_1#1$1")] [delay(time=0.2)] [Blocker(a=1, r=1, g=1, b=1,fadetime=0.1, block=true)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.1, block=false)] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2", volume=0.9)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.2, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [name="陈"]......好快的动作!从哪里出手的? [Dialog] [character] [name="???"]陈晖洁,陈警司。 [Dialog] [Character(name="avg_npc_662_1#1$1")] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.8, block=true)] [name="陈"]—— [Dialog] [character] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] 陈循声一剑刺去,剑刃却只陷入浓浓的迷雾。 她感到一丝寒意。 [Dialog] [character] [name="???"]您是否想过,自己对维多利亚的军队出手,会给魏彦吾造成怎样的影响? [Dialog] [Character(name="avg_npc_662_1#1$1")] [name="陈"]......我想做就做了,跟他有什么关系? [name="陈"]我只为救那些被卷入纷争的无辜人,你们要借外交手段对我指手画脚,先看看自己行得正不正。 [Dialog] [character] [name="???"]您或许想掩盖事情的复杂性,不过,我这里有一个您不必急于回答的问题。 [name="???"]您为什么来维多利亚? [name="???"]或者说,您是为谁而来到维多利亚? [Dialog] [Character(name="avg_npc_662_1#1$1")] [name="陈"]...... [name="陈"]我的出身,我的家族,或者我个人的恩怨,都与我们眼下的纷争无关。 [name="陈"]无论你怎么疑神疑鬼,现在,我只会用我手中这把剑回答。 [Character(name="avg_npc_662_1#1$1")] [multiline(name="陈")]现在, [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Character(name="avg_npc_662_1#4$1")] [CameraShake(duration=0.6, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_slash_01_l",x = 0,y=-100,rox=30,roy=89,roz=150,layer = 1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.6, block=true)] [multiline(name="陈",end=true)]退开。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_222_bpipe_1#6")] [name="风笛"]找到你了,菲舍尔先生! [Dialog] [character] [PlaySound(key="$d_avg_singleblunt",volume=1)] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_imp_gunlance_n",volume=1,delay=0.1)] [PlaySound(key="$swordtsing3",volume=1,delay=0.3)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.03, block=true)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.5, block=true)] [Delay(time=1)] [Dialog] [Character(name="avg_4017_puzzle_1#1$1",fadetime=0.7,block=true)] [Delay(time=1)] [name="菲舍尔"]你似乎不是来和平沟通的。 [Character(name="avg_4017_puzzle_1#5$1")] [name="菲舍尔"]深池的部队就在眼前,谁是你的敌人应该一目了然。 [Character(name="avg_222_bpipe_1#6")] [name="风笛"]抱歉,可我现在的任务是救人......你提前布置好了队伍,又有源石技艺掩护,我们不清除掉这里的雾气的话,没办法突破。 [Character(name="avg_4017_puzzle_1#1$1")] [name="菲舍尔"]那你可以试试阻止我。 [Character(name="avg_4017_puzzle_1#5$1")] [name="菲舍尔"]直接击倒她,不要浪费时间。 [Character(name="avg_npc_241",name2="avg_npc_241")] [name="特别行动队士兵"]是! [Character(name="avg_222_bpipe_1#7")] [name="风笛"]呼......要是有弹药就好了,应对好几个人的情况还是挺麻烦的。 [Dialog] [character] [PlaySound(key="$gunlance",channel="bipe1",volume=1)] [PlaySound(key="$swordtsing2",delay=0.2,channel="sword1",volume=1)] [PlaySound(key="$p_imp_gunlance_n",delay=0.4,channel="bipe2",volume=1)] [PlaySound(key="$swordtsing3",delay=0.6,channel="sword2",volume=1)] [PlaySound(key="$d_avg_spear",channel="bipe3",volume=1)] [PlaySound(key="$swordtsing1",delay=0.8,channel="sword3",volume=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.5, block=true)] [Delay(time=1)] [Character(name="avg_4017_puzzle_1#5$1")] [name="菲舍尔"]......风暴突击队第二分队队员,菲奥娜·杨,代号“风笛”。 [name="菲舍尔"]我看过你写的每一份关于小丘郡事件的报告书,对于你的行动,我发自内心地尊敬。 [Character(name="avg_4017_puzzle_1#1$1")] [name="菲舍尔"]如果可以,我们应该选择联手,而不是争斗。 [name="菲舍尔"]既然你始终在追查小丘郡事件的真相,那么在这里俘虏一些深池士兵后,我们可以按照正规流程审讯,得到你想要的情报。 [Character(name="avg_222_bpipe_1#1")] [name="风笛"]还是算啦。我不擅长分辨别人是不是在说谎,审讯方面的技巧也掌握得不是很好。 [Character(name="avg_4017_puzzle_1#7$1")] [name="菲舍尔"]为表诚意,我可以先送你一条信息。 [name="菲舍尔"]赤铁近卫队。 [Character(name="avg_4017_puzzle_1#1$1")] [name="菲舍尔"]你知道他们是什么人吧?你再留意一下——今夜出现在这里的深池士兵的作战方式。 [Character(name="avg_222_bpipe_1#7")] [name="风笛"]...... [Dialog] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.5, block=true)] [Delay(time=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.5, block=true)] [Delay(time=1)] [Character(name="avg_222_bpipe_1#1")] [name="风笛"]唔,刚刚视野好像清晰了一下......对你来说,保持这样的源石技艺,应该负荷很大吧? [Character(name="avg_4017_puzzle_1#5$1")] [name="菲舍尔"]还没有大到会影响我计划的程度。当然,我也不会容许任何人破坏我的计划。 [name="菲舍尔"]你可以认为,这是我们这些情报人员的战争......为了保证真正的战争不会爆发,千万人能平静地生活,我一步也不会走错。 [Character(name="avg_222_bpipe_1#1")] [name="风笛"]可是,任务完成有好坏之分,对错却很难判断。 [Dialog] [Character(name="avg_4017_puzzle_1#5$1")] [Delay(time=0.2)] [PlaySound(key="$d_avg_throwstone",volume=1)] [Delay(time=0.3)] [characteraction(name="middle", type="jump",power=5, xpos=-150, times=0, fadetime=0.3, block=true)] [Delay(time=0.5)] [Character(name="avg_4017_puzzle_1#5$1")] [name="菲舍尔"]......石块? [Dialog] [character(fadetime=0)] [Character(name="avg_222_bpipe_1#2")] [name="风笛"]啊,维恩先生!你怎么一个人跑到这里来了?这里很危险! [Dialog] [character(fadetime=0)] [Character(name="avg_npc_725_1#5$1",fadetime=0.7,block=true)] [Delay(time=1)] [name="维恩"]我、我也不知道,就是在浓雾里迷路了,哈哈...... [Dialog] [Character(name="avg_4017_puzzle_1#5$1",name2="avg_222_bpipe_1#6")] [Delay(time=0.3)] [PlaySound(key="$d_avg_runstop", volume=1)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=0, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=100, power=0, times=0, fadetime=0.2, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$swordtsing2", volume=1,delay=0.2)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-40, power=5, times=1, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=260, power=10, times=1, fadetime=0.6,block=true)] [Delay(time=1)] [Character(name="avg_4017_puzzle_1#5$1",name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]你看,这里真的很危险!快离开! [Character(name="avg_npc_725_1#5$1")] [name="维恩"]唉,这我知道......可我得帮忙。他们还有人在更危险的地方...... [Character(name="avg_npc_725_1#1$1")] [name="维恩"]没、没事,我能行的,你千万不要担心我。我一锄头能砸倒一个人呢。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_241")] [name="特别行动队士兵"]......你们,就拿着捡来的断剑和卷了刃的刀,凭什么能拦我? [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]哈,你要去抓我们的领袖,我凭什么不拦? [Character(name="avg_npc_241")] [name="特别行动队士兵"]领袖?你们果然...... [Character(name="avg_npc_724_1#9$1",)] [name="塞尔蒙"]果然是一伙的?是啊,不然我们干嘛要来救她。 [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]能打,还能在逃跑的时候给我们领路,我们没她可不行。 [Dialog] [Character(name="avg_npc_241")] [Delay(time=0.2)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="middle", type="jump",power=5, xpos=200, times=0, fadetime=0.5, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [PlaySound(key="$e_imp_sword_h", volume=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.5, block=true)] [Delay(time=1)] [name="特别行动队士兵"]......想背后偷袭? [Dialog] [character(fadetime=0)] [Character(name="avg_npc_724_1#1$1")] [name="塞尔蒙"]干得好,莫兰! [Character(name="avg_npc_728_1#3$1")] [name="莫兰"]不行,这把废刀刺不穿软甲...... [Dialog] [Character(fadetime=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_woodcracle",loop=false,channel="woods",volume=0.7)] [Delay(time=2)] [stopsound(channel="woods", fadetime=0.5)] [Character(name="avg_npc_724_1#6$1",)] [name="塞尔蒙"]别,别用火把去烧,那根木柴都没涂油,很容易灭...... [Dialog] [Character(name="avg_npc_241")] [PlaySound(key="$d_avg_ftrub", volume=0.7)] [characteraction(name="middle", type="shake", power=8, times=70, fadetime=0.3, block=false)] [name="特别行动队士兵"]嘶——该死! [Character(name="avg_npc_728_1#2$1",)] [name="莫兰"]—— [Dialog] [character] 她只看到火烫伤了士兵的手臂,士兵挥动军刀,脸上的表情混合着愤怒与痛苦。 军刀擦着她的手划过,被砍断的木柴掉在泥地上,冒出一阵烟,缓缓熄灭。 [Dialog] [Character(name="avg_npc_724_1#1$1",)] [name="塞尔蒙"]哈......这样也还不错,这家伙挥刀都不利索了。 [name="塞尔蒙"]来,我抓着你。 [Dialog] [character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_npc_724_1#3$1",name2="avg_npc_241")] [Delay(time=0.5)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.2, block=false)] [CameraShake(duration=0.7, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [PlaySound(key="$swordtsing1", volume=1,delay=0.2)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_runstop")] [characteraction(name="left", type="jump", xpos=-80, power=10, times=1, fadetime=0.4,block=false)] [characteraction(name="right", type="jump", xpos=-120, power=10, times=1, fadetime=0.3,block=true)] [Delay(time=1)] [Character(name="avg_npc_724_1#3$1",name2="avg_npc_241",focus=1)] [name="塞尔蒙"]呼......你的刀,你还能握住多久?别勉强自己。 [Character(name="avg_npc_724_1#3$1",name2="avg_npc_241",focus=2)] [name="特别行动队士兵"]可笑,你除了一味招架,还能做什么? [Character(name="avg_npc_728_1#3$1",)] [name="莫兰"]......塞尔蒙,留下我就好。 [Dialog] [PlaySound(key="$d_gen_soldiersrun",volume=0.4)] [Delay(time=3)] [Character(name="avg_npc_728_1#2$1")] [name="莫兰"]我听到有几个人来了,是不是? [Dialog] [character(fadetime=0)] [PlaySound(key="$d_avg_axehitscrape", volume=1)] [PlaySound(key="$d_avg_runstop", volume=1,delay=0.5)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [Character(name="avg_npc_724_1#9$1",fadetime=0.5)] [Delay(time=1)] [name="塞尔蒙"]...... [name="塞尔蒙"]......是。 [Dialog] [character(fadetime=0)] [PlaySound(key="$d_gen_soldiersrun",volume=0.7)] [Character(name="avg_npc_244",name2="avg_npc_244",fadetime=1,block=true)] [Delay(time=4)] [Dialog] [character(fadetime=0)] [Character(name="avg_npc_244",name2="avg_npc_241")] [Delay(time=0.7)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.2, block=true)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.6)] [PlaySound(key="$d_avg_metallicclick", volume=0.8,delay=0.3)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-20, power=5, times=1, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=80, power=15, times=1, fadetime=0.5,block=true)] [Delay(time=1.5)] [Dialog] [character(fadetime=0)] [Character(name="avg_npc_724_1#9$1",name2="avg_npc_244",focus=2)] [name="深池士兵"]......塔拉人? [Character(name="avg_npc_724_1#9$1",name2="avg_npc_244",focus=1)] [name="塞尔蒙"]我们?是的。 [name="塞尔蒙"]但我这身衣服是从死人身上捡的,我跟你们不是一起的...... [Character(name="avg_npc_724_1#9$1",name2="avg_npc_244",focus=2)] [name="深池士兵"]走吧,塔拉人,快去安全的地方。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0.2,r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_1020_reed2_1#7$1")] [name="苇草"]......我从来没有说过,我要与她为敌。 [name="苇草"]她犯下的过错,我想替她改,仅此而已。 [Character(name="avg_npc_723_1#1$1")] [name="“校官”"]你在战争面前,追寻道德上的完美? [Character(name="avg_npc_723_1#5$1")] [name="“校官”"]那就做你的懦夫和伪君子吧。像在小丘郡的时候一样被胁迫,像在半岛郡的时候一样受背叛吧。 [Dialog] [character] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [PlaySound(key="$e_skill_skulsrsword", volume=0.6,delay=0.2)] [CameraShake(duration=0.5, xstrength=30, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.7, block=true)] [Delay(time=1)] [stopmusic(fadetime=2)] 剑刃撕开夜风,尖锐的金属碰撞声和军官的质疑声,一并刺向苇草。 但她没有去听。她听见风中更加刺耳的悲号。 她知道手无寸铁的塔拉人正在这场争夺中流血,倒下。 她能叫出每一个痛呼者的名字,在几个小时前曾听那些声音唱过故乡的民谣。 [Dialog] [Character(name="avg_1020_reed2_1#2$1",fadetime=1,block=true)] [Delay(time=1)] [name="苇草"]......她只是,听不到这些哭声。 [Dialog] [Delay(time=1)] [PlayMusic(intro="$m_bat_essenceofevolution_intro", key="$m_bat_essenceofevolution_loop", volume=0.4)] [Character(name="avg_1020_reed2_1#4$1")] [name="苇草"]你有没有问过自己,你们要救的塔拉人是谁? [Dialog] [PlaySound(key="$b_char_fireharm",volume=0.8)] [PlaySound(key="$burningloop1", volume=1, loop=true, channel="reedfire",delay=0.7)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0, block=true)] [Blocker(a=0.8, r=0.92, g=0.3, b=0.2, fadetime=0.3, block=true)] [PlaySound(key="$b_char_defboost", volume=0.5)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [bgeffect(name="$eb_burn",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [Delay(time=4)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [bgEffect(layer = 1)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0.2, r=0.8, g=0.2, b=0.2, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_662_1#5$1")] [name="陈"]......火? [Character(name="avg_npc_662_1#4$1")] [CameraShake(duration=0.5, xstrength=12, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [name="陈"]你们......小心苇草的源石技艺! [Character(name="avg_npc_242")] [name="塔拉流民"]欸? [Character(name="avg_npc_662_1#7$1")] [name="陈"]......她现在,很有力。 [Character(name="avg_npc_662_1#1$1")] [name="陈"]但这火焰,就好像不属于她自己一样。 [Dialog] [bgEffect(layer = 1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopSound(channel="reedfire", fadetime=1)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#1$1",focus=1)] [name="阿赫茉妮"]德拉克的火焰,很漂亮吧? [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#1$1",focus=2)] [name="菲舍尔"]......并未超出我的预期,阿赫茉妮。 [Character(name="avg_npc_228_1#1")] [name="阿赫茉妮"]但这里还有一位被火焰表演惊呆了的可怜人。 [Dialog] [character(fadetime=0.5)] [Delay(time=0.5)] [Character(name="avg_222_bpipe_1#7",fadetime=0.7,block=true)] [Delay(time=1)] [name="风笛"]...... [Dialog] [character(fadetime=0)] [Character(name="avg_npc_228_1#1",name2="avg_222_bpipe_1#7",focus=1)] [name="阿赫茉妮"]真可惜,你还不认识我,就像你也从来没好好认识过你身边的那位朋友一样。 [name="阿赫茉妮"]但也多谢你这么努力地与这个维多利亚人的队伍缠斗,现在他的源石技艺已经不足以影响我的后续追击了。 [Character(name="avg_npc_228_1#2",name2="avg_222_bpipe_1#7",focus=1)] [name="阿赫茉妮"]......就像在小丘郡的时候一样。你们越是英勇,我越感到惋惜。 [Character(name="avg_npc_228_1#1",name2="avg_222_bpipe_1#7",focus=1)] [name="阿赫茉妮"]这里的战斗已经结束了,你们走吧,深池不会伤害你们......甚至可以护送你们。 [Character(name="avg_npc_228_1#1",name2="avg_222_bpipe_1#5",focus=2)] [name="风笛"]......不用了。 [Character(name="avg_npc_725_1#5$1")] [name="维恩"]她、她在说什么呀?风笛,你认识她?那我们是打她还是不打? [Character(name="avg_222_bpipe_1#7")] [name="风笛"]不......我们走。 [name="风笛"]去找苇草。 [Dialog] [playsound(key="$d_gen_walk_n")] [character(fadetime=1)] [delay(time=1.5)] [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#1$1",focus=2)] [name="菲舍尔"]......你对她很好。 [Character(name="avg_npc_228_1#7",name2="avg_4017_puzzle_1#1$1",focus=1)] [name="阿赫茉妮"]如果她身边没有那个塔拉人,我当然会选择灭口。 [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#1$1",focus=1)] [name="阿赫茉妮"]但要是她能让我们的德拉克意识到,除了深池,自己不会有容身之处,那当然更好。 [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#1$1",focus=2)] [name="菲舍尔"]现在你们的武装力量似乎集中到了我这个方向。 [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#1$1",focus=1)] [name="阿赫茉妮"]是呀,那个可怜的孩子在我们的追赶下,往西北方向逃了。 [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#8$1",focus=2)] [name="菲舍尔"]呵,那边很快就会进入威灵顿公爵的核心领地。 [Character(name="avg_npc_228_1#1",name2="avg_4017_puzzle_1#8$1",focus=1)] [name="阿赫茉妮"]到了那里,她的一切行动都会处在深池的控制之下。 [Character(name="avg_npc_228_1#7",name2="avg_4017_puzzle_1#8$1",focus=1)] [name="阿赫茉妮"]而当务之急......是把知道太多的人都清扫干净。 [name="阿赫茉妮"]即使你活着能传回的情报,并不比你的死亡本身能言说的讯息多多少。 [Dialog] [stopmusic(fadetime=1.5)] [bgeffect(layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_npc_724_1#5$1",name2="avg_npc_728_1#3$1",focus=2)] [name="莫兰"]塞尔蒙,慢一点......我有点跟不上。我们现在在哪儿? [Character(name="avg_npc_724_1#5$1",name2="avg_npc_728_1#3$1",focus=1)] [name="塞尔蒙"]大概从扎营的地方往树林里跑了两百米吧。哈,刚刚那个士兵被我们打退了,现在也没人追上来。 [name="塞尔蒙"]嘶......到了安全的地方,我处理一下伤口,然后再回头叫其他人朝这个方向走,来接应你。 [Character(name="avg_npc_724_1#7$1",name2="avg_npc_728_1#3$1",focus=1)] [name="塞尔蒙"]像维恩那种没什么本事的人,就不该在战场上浪费时间,该让我这种能打的去。 [Character(name="avg_npc_724_1#1$1",name2="avg_npc_728_1#3$1",focus=1)] [name="塞尔蒙"]啧,你也比他能打多了。 [Character(name="avg_npc_724_1#1$1",name2="avg_npc_728_1#1$1",focus=2)] [name="莫兰"]......塞尔蒙,身后有很大的声音,发生了什么? [name="莫兰"]我只能......隐约看到一点亮光。 [Character(name="avg_npc_724_1#8$1",name2="avg_npc_728_1#1$1",focus=1)] [name="塞尔蒙"]哈,你看不清真是可惜了。那一定是苇草用法术点起来的火。 [Character(name="avg_npc_724_1#8$1",name2="avg_npc_728_1#1$1",focus=2)] [name="莫兰"]很壮观? [Character(name="avg_npc_724_1#1$1",name2="avg_npc_728_1#1$1",focus=1)] [name="塞尔蒙"]嗯。 [Character(name="avg_npc_724_1#8$1",name2="avg_npc_728_1#1$1",focus=1)] [name="塞尔蒙"]但其实,我早就知道她有那个本事。 [Dialog] [character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_npc_724_1#5$1")] [name="塞尔蒙"]......荒野上的夜晚,原来这么冷啊......? [Dialog] [character(fadetime=0.7)] [Delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="......如果你愿意点起那簇火的话,是不是会温暖一些,明亮一些?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我不知道为什么你对深池失望,也不知道为什么他们对你失望。塔拉人想活下去,应该活下去,这个道理多简单,怎么会是谎言呢?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="在你离队之前,我得好好跟你讨论一下去深池的事情,你是知道方向的,对吧?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="莫兰,我们再往前走走,这样更安全。你别怕,这里泥太多了,那些士兵要撤退,肯定不会往这边走。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="而且,天应该快亮了。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=50, block=false)] [delay(time=1.5)] 她们的步伐终于慢了下来,莫兰不再被拽得踉踉跄跄。 [Dialog] [Character(name="avg_npc_728_1#4$1")] [name="莫兰"]塞尔蒙,我们到安全的地方了吗? [name="莫兰"]我不怕坏消息......告诉我。 [Dialog] [Character(fadetime=0.5)] [PlaySound(key="$d_avg_battlefield_environment", volume=0, loop=true, channel="steam")] [PlaySound(key="$d_avg_snowstormlp",volume=0, loop=true, channel="wind")] [SoundVolume(volume=0.4,channel="steam", fadetime=3)] [SoundVolume(volume=0.4,channel="wind", fadetime=3)] [bgeffect(name="$eb_dim_closeeye",layer=1)] [bgeffect] [delay(time=3)] [backgroundTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.3, yScaleTo=1.3, duration=50, block=false)] [delay(time=1)] [StopSound(channel="steam", fadetime=1)] [delay(time=1)] [PlaySound(key="$d_avg_snowfootstep",volume=0.6)] 她们向前走着。在风声、遥远的爆炸声与叫喊声之间,莫兰努力分辨着塞尔蒙的声音。 那一刻应该有预兆。塞尔蒙应该停下脚步,说些什么,或者至少,对塔拉人的命运报以她轻蔑的笑声。 [bgeffect(name="$eb_dim_openeye",layer=1)] [bgeffect] 但莫兰只感觉到,在迈出某一步时,拉着自己向前走的手,蓦地向下一沉。 她蹲下来,分不清自己摸到的是黏稠的血还是潮湿的泥。 [Dialog] [stopmusic(fadetime=2)] [StopSound(channel="wind", fadetime=1)] [delay(time=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]